Summary
Overview
Work History
Education
Skills
Websites
Shipped Titles
Timeline
Generic

JEFFERY SIMMONS

Washington

Summary

Creative and detail-oriented Game Designer with a strong foundation in gameplay systems, level design, and collaborative development. Experienced in designing engaging player experiences, building efficient content pipelines, and contributing to shipped titles across multiple platforms. Adept at using analytics, prototyping, and iteration to refine mechanics and improve design quality.

Overview

3
3
years of professional experience

Work History

Game Designer

The Quota
01.2025 - Current
  • Collaborated with engineering and QA teams to identify, track, and resolve gameplay bugs.
  • Iterated on gameplay systems to improve performance and user experience.
  • Used analytics to support design decisions and refine mechanics.

Game Designer

Sorted
01.2023 - 01.2025
  • Designed gameplay systems using data tables for content management efficiency.
  • Created a dynamic item acceptance system to deepen gameplay interactions.
  • Built level layouts supporting clear navigation and strong pacing.
  • Developed UI mockups and prototypes to support UX processes.

Education

Game Design

Full Sail University
01.2023

Skills

  • Gameplay Systems
  • Level Design
  • Layout Creation
  • Puzzle Design
  • Combat Design
  • Documentation
  • Prototyping
  • UI/UX Wireframes
  • Unreal Engine
  • Scripting Basics
  • Data Table Systems
  • Debugging
  • Content Optimization

Shipped Titles

  • KerBang (Xbox)
  • Krappy Birds (Xbox)
  • Renegade17 (itch.io)
  • Sorted (Steam)

Timeline

Game Designer

The Quota
01.2025 - Current

Game Designer

Sorted
01.2023 - 01.2025

Game Design

Full Sail University
JEFFERY SIMMONS